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MountsπŸ”—

Animals of BurdenπŸ”—

Unencumbered Encumbered
Animal Cost (gp) Miles per Day Movement Rate Max Load (Coins) Miles per Day Movement Rate Max Load (Coins)
Camel 100 30 150’ (50’) 3,000 15 75’ (25’) 6,000
Horse (draft) 40 18 90’ (30’) 4,500 9 45’ (15’) 9,000
Horse (riding) 75 48 240’ (80’) 3,000 24 120’ (40’) 6,000
Horse (war) 250 24 120’ (40’) 4,000 12 60’ (20’) 8,000
Mule 30 24 120’ (40’) 2,000 12 60’ (20’) 4,000

CamelπŸ”—

Irascible animals that are adapted to live in dry climates. Often used for transportation in deserts.


AC 7 [12], HD 2 (9hp), Att 1 Γ— bite (1), 1 Γ— hoof (1d4), THAC0 18 [+1], MV 150’ (50’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20


  • Ill-tempered: Bite or kick creatures in their way, including owners.
  • Water: After drinking well, you can survive two weeks without water.
  • Desert travel: Move at full speed through broken lands and deserts.

Draft HorseπŸ”—

Bred for outstanding strength and endurance. Used to pull vehicles and plows or as beasts of burden.


AC 7 [12], HD 3 (13hp), Att None, THAC0 17 [+2], MV 90’ (30’), SV D12 W13 P14 B15 S16 (2), ML 6, AL Neutral, XP 35


  • Non-combatants: Flee if attacked.

MuleπŸ”—

Stubborn horse/donkey cross-breeds are used as beasts of burden.


AC 7 [12], HD 2 (9hp), Att 1 Γ— kick (1d4) or 1 Γ— bite (1d3), THAC0 18 [+1], MV 120’ (40’), SV D14 W15 P16 B17 S18 (NH), ML 8, AL Neutral, XP 20


  • Tenacious: It can be taken underground if the referee allows it.
  • Defensive: May attack if threatened but cannot be trained to attack on command.

Riding HorseπŸ”—

Lightly built horses adapted to run at high speed. It can survive purely on grass, wherever available.


AC 7 [12], HD 2 (9hp), Att 2 Γ— hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20


War HorseπŸ”—

Bred for strength and courage in battle. Adapted to short bursts of speed; not suited to long-distance riding.


AC 7 [12], HD 3 (13hp), Att 2 Γ— hoof (1d6), THAC0 17 [+2], MV 120’ (40’), SV D12 W13 P14 B15 S16 (2), ML 9, AL Neutral, XP 35


  • Charge: When not in melee. Requires a clear run of at least 20 yards. The rider’s lance inflicts double damage. Horses cannot attack when charging.
  • Melee: When in melee, both rider and horse can attack.

Tack and HarnessπŸ”—

Item Cost (gp)
Barding 150
Saddle and bridle 25
Saddlebags 5

Barding: Armor made of leather and plates of metal. It gives the animal an AC of 5 [14] and weighs 600 coins.

Saddlebags: Hold up to 300 coins in weight.