Strongholdsπ
Constructionπ
When PCs wish to construct strongholds or any other type of building, the following procedure should be used:
- Permission: It may be necessary to secure permission to build from an existing authority over the land. This may not be required if the land is uncharted wilderness.
- Clear land: If the construction site is in the wilderness, all monsters in a 6-mile area (i.e., one hex on a typical small-scale wilderness map) must be killed or driven off.
- Design: The player creates a plan for the stronghold and calculates the costs (see construction prices in Structures.
- Review: The referee should review and approve the playerβs plans.
- Hire engineers: For every 100,000gp cost of the stronghold, the PC must hire one engineer (see Specialists).
- Construction: Construction may commence once the land has been cleared and construction materials delivered. The time required depends entirely on the strongholdβs total price: one day of game time per 500 gp.
- Prepare for settlers: If the PC wishes to find a dominion and attract settlers, a wider area around the stronghold should be cleared of dangers.
Building in Townsπ
Permission: While local rulers may allow PCs to build in a town, it is unlikely that they will grant permission to construct castles or fortifications.
Costs: When building in an existing town or city, the proximity of materials and labor dramatically reduces the costs.
-
Stone buildings: Reduced by 60%.
-
Wooden buildings: Reduced by 80%.
Domain Managementπ
Maintaining Cleared Landsπ
Mercenaries may be hired to conduct patrols to prevent monsters from returning to cleared lands. These patrols can cover a maximum radius of 18 miles around a stronghold (6 miles in inhospitable terrain such as swamps, mountains, or thick jungle). If the area to be maintained is larger, additional garrisons must be stationed at intervals.
Settlersπ
The PC may wish to attract settlers into a cleared area. In addition to ensuring the safety of surrounding lands, the character will have to fund the construction of other buildings (e.g., accommodation, commercial facilities, transport infrastructure, etc.) to attract settlers. Advertising may also be necessary. The referee will determine the costs involved and how many settlers are attracted.
Taxationπ
If settlers move into the PCβs domain, the character can expect to gain 10 gp of taxes per year from each settler.
Structuresπ
Structure | Cost |
---|---|
Barbican | 37,000 gp |
Bastion | 9,000 gp |
Civilian building, stone | 3,000 gp |
Civilian building, wood | 1,500 gp |
Drawbridge | 500 gp |
Gatehouse | 6,500 gp |
Keep | 75,000 gp |
Moat | 400 gp |
Subterranean passage | 500 gp |
Tower, large | 30,000 gp |
Tower, small | 15,000 gp |
Wall, castle | 5,000 gp |
Descriptionsπ
Barbican: Heavily fortified entry/exit point in a castle wall: two small towers, a gatehouse, and a drawbridge.
Bastion: Semi-circular tower built against a castle wall. 30β base, 30β high, walls 5β thick.
Civilian building, stone: Two levels; wooden stairs, doors, floors, and roof; attic. The outer wall is 120β long (e.g., 30βΓ30β), walls 1β2β thick.
Civilian building, wood: Two levels; wooden stairs, doors, floors, and roof; attic. The outer wall is 120β long (e.g., 30βΓ30β).
Drawbridge: Raisable wooden bridge crossing a moat. It may be attached to a gatehouse. 10β long.
Gatehouse: Fortified entry/exit point in a castle wall. Includes a portcullis. 30βΓ30β base, 20β high, walls 5β thick.
Keep: Fortified, central building of a castle. 60β square, 80β high, walls 10β thick.
Moat: Defensive ditch, often filled with water. 100β long, 20β wide, 10β deep.
Subterranean passage: Typical 10βΓ10βΓ10β dungeon passageway.
Tower, large: Round tower, either freestanding or built into a castle wall. 30β base, 40β high, walls 5β thick.
Tower, small: Round tower, either freestanding or built into a castle wall. 20β base, 30β high, walls 5β thick.
Wall, castle: A stone wall with battlements. 100β long, 20β high, 10β thick.
Non-Standard Dimensionsπ
Bastionsπ
Bastions of dimensions other than those listed may be constructed. Use the guidelines for towers, below, and divide by two.
Castle Wallsπ
Higher castle walls may be constructed at an increased cost. A 100β length of 30β high wall costs 7,500 gp. Every additional 10β height beyond this (up to a maximum of 60β tall) costs 5,000 gp.
Towersπ
Towers of dimensions other than those listed may be constructed. The cost is determined by the tower's height and its base's diameter (in feet).
- Maximum height: Twice the base diameter.
- Up to the base diameter: Each 10β height costs 200 gp Γ the base diameter.
- Above the base diameter: Each 10β height costs 400 gp Γ the base diameter.
Example Tower Cost Calculationπ
A 60β high tower with a 40β diameter base will be constructed.
The cost will be 8,000 gp (40 Γ 200 gp) per 10β for the first 40β of height and 16,000 gp (40 Γ 400 gp) per 10β for the remainder of the height.
The total cost is thus (8,000 gp Γ 4) + (16,000 gp Γ 2) = 64,000 gp.
Interior Featuresπ
The common interior features of a stronghold are listed in the table below.
Simple Approachπ
For simplicity, the cost of a stronghold may be increased by 25% to account for interior details, including: reinforced doors, stone stairs, flagstone flooring, tile roofing, windows or arrow slits, bars and shutters on windows, and standard furnishings.
Detailed Approachπ
The table below may be consulted if the group wishes to perform more detailed calculations or if additional features are desired.
Detail | Dimensions | Cost (gp) |
---|---|---|
Arrow slit | β | 10 |
Door, iron | 3β wide, 7β tall | 50 |
Door, reinforced wood | 3β wide, 7β tall | 20 |
Door, stone | 3β wide, 7β tall | 50 |
Door, wood | 3β wide, 7β tall | 10 |
Floor, flagstones or tiles | 10βΓ10β section | 100 |
Floor, wood | 10βΓ10β section | 40 |
Roof, tiled | 10βΓ10β section | 100 |
Roof, wood | 10βΓ10β section | 40 |
Secret door or trapdoor | Normal | 5 Γ normal |
Shifting wall | 10βΓ10β section | 1,000 |
Stairs, stone | 3β wide, 10β long section | 60 |
Stairs, wooden | 3β wide, 10β long section | 20 |
Trapdoor, iron | 4βΓ3β | 120 |
Trapdoor, reinforced wood | 4βΓ3β | 40 |
Trapdoor, stone | 4βΓ3β | 120 |
Trapdoor, wood | 4βΓ3β | 20 |
Window | β | 10 |
Window bars | β | 10 |
Window shutters | β | 5 |