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Cure Light Wounds (Cause Light Wounds)🔗

1st Level Cleric Spell

Duration: Instant

Range: The caster or a creature touched

This spell has two usages:

  1. Healing a living subject: Restores 1d6+1 hit points of damage. This cannot raise the subject’s hit points above their normal maximum.
  2. Curing paralysis: Paralysing effects are negated.

Reversed: Cause Light Wounds🔗

Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.