Cure Light Wounds (Cause Light Wounds)🔗
1st Level Cleric Spell
Duration: Instant
Range: The caster or a creature touched
This spell has two usages:
- Healing a living subject: Restores 1d6+1 hit points of damage. This cannot raise the subject’s hit points above their normal maximum.
- Curing paralysis: Paralysing effects are negated.
Reversed: Cause Light Wounds🔗
Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.