Resist Cold🔗
1st Level Cleric Spell
Duration: 6 turns
Range: 30’
All creatures within range are protected from cold, as follows:
- Normal cold: Unharmed by non-magical freezing temperatures.
- Save bonus: Gain a +2 bonus to saving throws versus cold-based effects (e.g. magic or breath attacks).
- Cold-based damage: Is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 damage.)