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WebπŸ”—

2nd Level Magic-User Spell

Duration: 48 turns

Range: 10’

Conjures a volume of sticky webbing, blocking a 10’ cube area.

  • Entanglement: Creatures caught within a web become entangled among the gluey fibers. Entangled creatures can’t move, but can break free depending on their strength (see below).
  • Flammable: The web can be destroyed by fire in two rounds. All creatures caught within flaming webs suffer 1d6 damage from the flames.

Breaking free: Depends on STR:

  • Normal human range: The creature can break free in 2d4 turns.
  • Magically augmented STR above 18: The creature can break free in 4 rounds.
  • Giant strength: The creature can break free in 2 rounds.