Conjure Elementalπ
5th Level Magic-User Spell
Duration: Permanent (until dismissed or slain)
Range: 240β
A 16 Hit Dice elementalβa being formed of pure elemental matterβis summoned from an elemental plane of the casterβs choice (air, earth, fire, water) to do the casterβs bidding.
- Materials: The summons require a large volume of the appropriate element.
- Concentration: Is required to command an elemental.
- Dismissing: While control over the elemental is maintained, the caster may dismiss it at any time, sending it back to its plane of origin.
- Disruption: If the caster moves at more than half speed or their concentration is disturbed, the command over the elemental ends. It is, henceforth, a free-willed entity and will immediately try to kill the caster and any who get in its way.
- Dispelling: A conjured elemental may be dispelled by dispel magic or dispel evil.
Restrictions: The caster may summon at most one elemental from each plane in a single day.
Air Elementalπ
Huge vortexes of whirling air.
AC -2 [21], HD 16 (72hp), Att 1 Γ blow (3d8), THAC0 8 [+11], MV 360β (120β) flying, SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP* 2,300
- Size: 32β tall, 8β across.
- Whirlwind: Creatures with less than 2HD swept aside (save versus death).
- Mundane damage immunity: Can only be harmed by magical attacks.
- Harm flying creatures: Inflict extra 1d8 damage.
Earth Elementalπ
Huge, humanoid figures of earth or stone.
AC -2 [21], HD 16 (72hp), Att 1 Γ blow (3d8), THAC0 8 [+11], MV 60β (20β), SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP* 2,300
- Size: 16β tall.
- Blocked by water: Cannot cross a channel wider than own height.
- Mundane damage immunity: Can only be harmed by magical attacks.
- Harm creatures on the ground: Inflict extra 1d8 damage.
Fire Elementalπ
Whirling columns of fire.
AC -2 [21], HD 16 (72hp), Att 1 Γ blow (3d8), THAC0 8 [+11], MV 120β (40β), SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP* 2,300
- Size: 16β tall, 16β across.
- Blocked by water: Cannot cross a channel wider than own diameter.
- Mundane damage immunity: Can only be harmed by magical attacks.
- Harm cold-based creatures: Inflict extra 1d8 damage.
Water Elementalπ
Huge waves of water.
AC -2 [21], HD 16 (72hp), Att 1 Γ blow (3d8), THAC0 8 [+11], MV 60β (20β) / 180β (60β) swimming, SV D2 W3 P4 B3 S6 (16), ML 10, AL Neutral, XP* 2,300
- Size: 8β tall, 32β across.
- Water-bound: Must remain within 60β of water.
- Mundane damage immunity: Can only be harmed by magical attacks.
- Harm creatures in water: Inflict extra 1d8 damage.