Other Combat Issuesπ
Attacking from Behindπ
AC bonuses from shields are negated.
Blindnessπ
A blind character is unable to attack.
Bombingπ
Flying creatures may pick up rocks or other objects and drop them from above.
Altitude: At most 300β.
Chance to hit: 16 or higher on 1d20.
Affected area and damage: Depending on the size of the bombβlarger creatures can carry larger bombs. For example, a bomb from a flying creature able to carry a human might inflict 2d6 damage to all creatures hit in a 10β Γ 10β area.
Invulnerabilities (Optional Rule)π
Some monsters can only be harmed by magical or silver weapons. The referee may allow such monsters also to be harmed by attacks from:
- Another invulnerable monster.
- A monster with 5 HD or greater.
Paralyzed Opponentsπ
Helpless opponents, such as those magically paralyzed or frozen, can be automatically hit in melee. Only a roll for damage is required.
Spacingπ
The referee should judge the number of opponents that can attack a single combatant, considering the combatantβs size and the available space around them.
10β passage: Enough space for at most 2β3 characters to fight side-by-side.
Subduing (Optional Rule)π
Characters that wish to subdue an intelligent opponent may declare the intent to attack without killing.
Blunt blows: Only bludgeoning attacks may be made. Bladed melee weapons can deal blunt blows by attacking with the flat of the blade.
Subdual damage: Attack and damage rolls are handled normally, but subdual damage is noted separately from actual damage.
Effect at 0 HP: An intelligent character or monster reduced to 0 hit points due to subdual damage will surrender, realizing that its opponent could have killed it.
Unarmed Attacksπ
Attack rolls: Unarmed combat is handled the same as melee combat.
Damage: Unarmed attacks inflict 1d2 damage, modified by STR.
Unstable Surfacesπ
Characters on an unstable surface, such as a ship in rough seas or riding a flying animal, are affected as follows:
- Missile attacks: Suffer a -4 penalty.
- Spells: Cannot be cast.
- Magic items: Can be used normally.
Note that magical means of flight (e.g., a broom of flying, flying carpet, fly spell) generally do not count as unstable.
Waterπ
When fighting in or beneath water:
- Penalties: Attack and damage rolls should be penalized.
- Missile weapons: Usually do not work at all underwater.