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Damage, Healing, and Death🔗

All characters and monsters have a hit point total, representing their ability to avoid death. Many attack forms, including attacks with weapons in combat, subtract hit points from this pool.

Death🔗

A character or monster reduced to 0 hit points or less is killed.

Destruction of Items🔗

If a character is killed by a destructive spell or special attack (e.g., a lightning bolt spell or a dragon’s breath), their equipment is assumed to be destroyed.

Destruction of Magic Items🔗

Magic items in the possession of a character who is killed by a destructive spell or special attack may be allowed a chance to survive, as follows:

  • Save: For each item, a saving throw may be made using the character’s saving throw values.
  • Bonuses: Items that grant a bonus in combat (e.g., magical weapons and armor) may also apply this bonus to the saving throw.

Healing🔗

Natural: A character or monster recovers 1d3 hit points for each full day of complete rest. The character or monster will not heal that day if the rest is interrupted.

Magical: Healing may also occur through magic, such as potions or spells. This kind of healing is instantaneous. Magical healing and natural healing can be combined.