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Bandit🔗

NPC thieves who live by robbery.


Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D13 W14 P13 B16 S15 (Thief 1)
Morale 8
Alignment Neutral or Chaotic
XP 10
Number Appearing 1d8 (3d10)
Treasure Type U (A)

  • Trickery: Use disguise or trickery to surprise victims.
  • Leader: May have a leader of 2nd level or higher (any human class).
  • Hoard: Only have treasure type A when encountered in their wilderness lair.