Bandit🔗
NPC thieves who live by robbery.
Armor Class | 6 [13] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D13 W14 P13 B16 S15 (Thief 1) |
Morale | 8 |
Alignment | Neutral or Chaotic |
XP | 10 |
Number Appearing | 1d8 (3d10) |
Treasure Type | U (A) |
- Trickery: Use disguise or trickery to surprise victims.
- Leader: May have a leader of 2nd level or higher (any human class).
- Hoard: Only have treasure type A when encountered in their wilderness lair.