Basilisk🔗
10’ long, serpentine lizards. Unintelligent, but highly magical. Dwell in caverns and twisted brambles.
Armor Class | 4 [15] |
---|---|
Hit Dice | 6+1** (28hp) |
Attacks | 1 × bite (1d10 + petrification), 1 × gaze (petrification) |
THAC0 | 13 [+6] |
Movement | 60’ (20’) |
Saving Throws | D10 W11 P12 B13 S14 (6) |
Morale | 9 |
Alignment | Neutral |
XP | 950 |
Number Appearing | 1d6 (1d6) |
Treasure Type | F |
- Surprise: Characters surprised by a basilisk meet its gaze.
- Petrifying touch: Anyone touched by a basilisk is turned to stone (save vs. petrify).
- Petrifying gaze: Anyone meeting a basilisk’s gaze is turned to stone (save versus petrify). Unless averting their eyes or using a mirror, characters in melee are affected each round.
- Averting eyes: -4 penalty to-hit; the basilisk gains a +2 bonus to attack.
- Mirrors: The reflection of a basilisk is harmless. Fighting by looking in a mirror incurs a -1 penalty to attack. If a basilisk sees its own reflection (2-in-6 chance), it must save or be petrified.