Buccaneer🔗
Sailors who make a living by raiding coastal settlements and robbing other ships. Typically ply rivers, lakes, and coastal waters; occasionally oceans.
Armor Class | 7 [12] or 5 [14] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 6 |
Alignment | Neutral |
XP | 10 |
Number Appearing | 0 (see below) |
Treasure Type | A |
- Ships and crew: Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 × 10 buccaneers each); coastal waters: 1d6 small galleys (1d3+1 × 10 buccaneers each); any: 1d4 longships (1d3+2 × 10 buccaneers each); ocean: 1d3 small warships (1d5+3 × 10 buccaneers each). (See Water Vessels for details on ships.)
- Arms: 60% of the group have: leather armor, sword; 30% have: leather armor, sword, or crossbow; 10% have: chainmail, sword, or crossbow.
- Leaders and captains: For every 30 buccaneers, there is a 4th-level fighter. Each ship has a captain (7th-level fighter).
- Fleet commander: 9th level fighter. 30% chance of a magic-user (level 1d2 + 9); 25% chance of a cleric (8th-level).
- Treasure: Divided between vessels. Instead of carrying aboard, may have a map of where it is buried.
- Havens: Lawless, fortified, coastal towns may act as a haven for buccaneers and pirates.