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Camel🔗

Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.


Armor Class 7 [12]
Hit Dice 2 (9hp)
Attacks 1 × bite (1), 1 × hoof (1d4)
THAC0 18 [+1]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 20
Number Appearing 0 (2d4)
Treasure Type None

  • Ill-tempered: Bite or kick creatures in their way, including owners.
  • Water: After drinking well, can survive 2 weeks without water.
  • Desert travel: Move at full speed through broken lands and deserts.
  • Carry loads: Up to 3,000 coins unencumbered; up to 6,000 at half speed.
  • Charge attacks: These are not possible, when mounted on a camel.