Cyclops🔗
20’ tall humanoids with a single, central eye. Dwell in caves, alone or in small groups. Cultivate grapes and raise sheep.
Armor Class | 5 [14] |
---|---|
Hit Dice | 13* (58hp) |
Attacks | 1 × club (3d10) or 1 × rock (3d6) |
THAC0 | 10 [+9] |
Movement | 90’ (30’) |
Saving Throws | D4 W5 P6 B5 S8 (13) |
Morale | 9 |
Alignment | Chaotic |
XP | 2,300 |
Number Appearing | 1 (1d4) |
Treasure Type | E + 5,000gp |
- Attack penalty: -2 penalty on all hit rolls, due to limited depth perception.
- Rock throwing: Up to 200’.
- Slow-witted: Can be tricked by clever PCs.
- Curse: 1-in-20 cyclops can place a curse on a character once a week. Save versus spells or be afflicted by a curse of the referee’s choosing. (Maximum possible effects: -2 penalty to saves, -4 penalty to hit, an ability score reduced by 50%.)