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Cyclops🔗

20’ tall humanoids with a single, central eye. Dwell in caves, alone or in small groups. Cultivate grapes and raise sheep.


Armor Class 5 [14]
Hit Dice 13* (58hp)
Attacks 1 × club (3d10) or 1 × rock (3d6)
THAC0 10 [+9]
Movement 90’ (30’)
Saving Throws D4 W5 P6 B5 S8 (13)
Morale 9
Alignment Chaotic
XP 2,300
Number Appearing 1 (1d4)
Treasure Type E + 5,000gp

  • Attack penalty: -2 penalty on all hit rolls, due to limited depth perception.
  • Rock throwing: Up to 200’.
  • Slow-witted: Can be tricked by clever PCs.
  • Curse: 1-in-20 cyclops can place a curse on a character once a week. Save versus spells or be afflicted by a curse of the referee’s choosing. (Maximum possible effects: -2 penalty to saves, -4 penalty to hit, an ability score reduced by 50%.)