Dervish🔗
Fanatically religious, nomadic people who wander steppes and desert regions, living in tents.
Armor Class | 6 [13] or 4 [15] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 10 |
Alignment | Lawful |
XP | 10 |
Number Appearing | 0 (1d6+1 × 10) |
Treasure Type | A |
- Mounted: On warhorses.
- Arms: 50% of the group have: leather armor, shield, or lance; 25% have: leather armor, shield, shortbow, or sword; 25% have: chainmail, shield, and lance.
- Camps: Groups commonly combine and live in a camp or tribe of up to 300 dervishes, plus women, children, and animals. 25% chance of a wood or brick enclosure.
- Camp leaders: Led by a 10th-level cleric.
- Intolerant: Of other religious views.
- Holy war: Occasionally wage war against other religious factions. Will slay people of different faiths, or take them prisoner. Prisoners must convert; otherwise killed or used as slaves. Characters of Lawful alignment may be asked to join the holy war. Dervishes are highly suspicious of those who refuse (without good reason).