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DragonπŸ”—

A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragons, many of which are distinguished by the color of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilization.

  • Behavior: Chaotic dragons usually try to eat humans but may sometimes capture them. Neutral dragons may attack or ignore humans. Lawful dragons may aid parties worthy of the honor.

  • Pride: Dragons are immensely proud creatures and will always listen to flattery.

  • Attack pattern: A dragon always attacks first with its breath weapon, then either breathes again or makes melee attacks (equal chance of either).

  • Breath weapon:

It can be used up to three times per day. All caught in the area suffer damage equal to the dragon’s current hit points (

save versus breath

for half). Shapes of breath weapon:

  • Cloud: 50’ long, 40’ wide, 20’ high.
  • Cone: 2’ wide at the mouth, 30’ wide at the far end.
  • Line: 5’ wide along the whole length.

  • Energy immunity: Unharmed by their own breath weapon or lesser versions thereof. Automatically save versus similar attack forms. (For example, a red dragon is immune to flaming oil and suffers half damage from fire ball spells.)

  • Language and spells: Some dragons are able to speak (their tongue plus Common). The chance is listed by subspecies. Those who can speak can also cast randomly selected magic-user spells(the listed number and level of spells).

  • Sleeping: The chance of a dragon being asleep when encountered on the ground is listed by subspecies. A sleeping dragon may be attacked for one round with a +2 bonus to hit. Dragons may sometimes pretend to be asleep!

  • Subduing: Will surrender if reduced to 0hp by non-lethal attacks (see ***Subduing, admitting that it has been defeated. (Subdual damage does not reduce the damage done by the breath weapon.) A subdued dragon will attempt to escape or attack its captors, if the opportunity presents itself or if given a suicidal command. A subdued dragon may be sold for up to 1,000gp per hp.

  • Age: The following stats describe dragons of average size. Younger dragons may have up to 3 HD less and ΒΌ or Β½ as much treasure. Older dragons may have up to 3 HD more and twice as much treasure.

  • Lairs: A dragon’s treasure is always kept in its well-hidden lair and is seldom unguarded.

Black DragonπŸ”—

Dwell in swamps and marshes.


Armor Class 2 [17]
Hit Dice 7** (31hp)
Attacks [2 Γ— claw (1d4 + 1), 1 Γ— bite (2d10)] or breath
THAC0 13 [+6]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (7)
Morale 8
Alignment Chaotic
XP 1,250
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 60’ long line of acid.
  • Language and spells: 20%; 4 Γ— 1st level.
  • Sleeping: 40%.

Blue DragonπŸ”—

Favour open plains and deserts.


Armor Class 0 [19]
Hit Dice 9** (40hp)
Attacks [2 Γ— claw (1d6 + 1), 1 Γ— bite (3d10)] or breath
THAC0 12 [+7]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (9)
Morale 9
Alignment Neutral
XP 2,300
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 100’ long line of lightning.
  • Language and spells: 40%; 4 Γ— 1st level, 4 Γ— 2nd level.
  • Sleeping: 20%.

Gold DragonπŸ”—

May be encountered in any terrain, often in the guise of a person or animal.


Armor Class -2 [21]
Hit Dice 11** (49hp)
Attacks [2 Γ— claw (2d4), 1 Γ— bite (6d6)] or breath
THAC0 11 [+8]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D6 W7 P8 B8 S10 (11)
Morale 10
Alignment Lawful
XP 2,700
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 90’ long cone of fire or cloud of chlorine gas.
  • Language and spells: 100%; 4 Γ— 1st level, 4 Γ— 2nd level, 4 Γ— 3rd level.
  • Sleeping: 5%.
  • Shape changing: May take on the form of a person or animal.

Green DragonπŸ”—

Lair in jungles and forests.


Armor Class 1 [18]
Hit Dice 8** (36hp)
Attacks [2 Γ— claw (1d6), 1 Γ— bite (3d8)] or breath
THAC0 12 [+7]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Chaotic
XP 1,750
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: Cloud of chlorine gas.
  • Language and spells: 30%; 3 Γ— 1st level, 3 Γ— 2nd level.
  • Sleeping: 30%.

Red DragonπŸ”—

Dwell in hills and mountains.


Armor Class -1 [20]
Hit Dice 10** (45hp)
Attacks [2 Γ— claw (1d8), 1 Γ— bite (4d8)] or breath
THAC0 11 [+8]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D6 W7 P8 B8 S10 (10)
Morale 10
Alignment Chaotic
XP 2,300
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 90’ long cone of fire.
  • Language and spells: 50%; 3 Γ— 1st level, 3 Γ— 2nd level, 3 Γ— 3rd level.
  • Sleeping: 10%.

Sea DragonπŸ”—

Intelligent, aquatic dragons with green scales, fin-like wings, and a yellowish crest. Dwell in the depths of the ocean, inhabiting caverns or shipwrecks. Sometimes attack vessels to steal their treasure and eat the crew.


Armor Class 1 [18]
Hit Dice 8** (36hp)
Attacks 1 Γ— bite (3d8) or breath
THAC0 12 [+7]
Movement 180’ (60’) swimming / 180’ (60’) gliding
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Neutral
XP 1,750
Number Appearing 0 (1d4)
Treasure Type H

  • Breath weapon: Poison spittle, 100’ range, 20’ diameter. Save versus breath or die. (Poison is harmless after 1 round.)
  • Language and spells: 20%; 3 Γ— 1st level, 3 Γ— 2nd level.
  • Sleeping: 30%.
  • Gliding: Leap out of the water and glide for up to 6 rounds.

White DragonπŸ”—

Found in cold regions.


Armor Class 3 [16]
Hit Dice 6** (27hp)
Attacks [2 Γ— claw (1d4), 1 Γ— bite (2d8)] or breath
THAC0 14 [+5]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 8
Alignment Neutral
XP 725
Number Appearing 1d4 (1d4)
Treasure Type H

  • Breath weapon: 80’ long cone of cold.
  • Language and spells: 10%; 3 Γ— 1st level.
  • Sleeping: 50%.