Dragonπ
A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragons, many of which are distinguished by the color of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilization.
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Behavior: Chaotic dragons usually try to eat humans but may sometimes capture them. Neutral dragons may attack or ignore humans. Lawful dragons may aid parties worthy of the honor.
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Pride: Dragons are immensely proud creatures and will always listen to flattery.
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Attack pattern: A dragon always attacks first with its breath weapon, then either breathes again or makes melee attacks (equal chance of either).
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Breath weapon:
It can be used up to three times per day. All caught in the area suffer damage equal to the dragonβs current hit points (
save versus breath
for half). Shapes of breath weapon:
- Cloud: 50β long, 40β wide, 20β high.
- Cone: 2β wide at the mouth, 30β wide at the far end.
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Line: 5β wide along the whole length.
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Energy immunity: Unharmed by their own breath weapon or lesser versions thereof. Automatically save versus similar attack forms. (For example, a red dragon is immune to flaming oil and suffers half damage from fire ball spells.)
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Language and spells: Some dragons are able to speak (their tongue plus Common). The chance is listed by subspecies. Those who can speak can also cast randomly selected magic-user spells(the listed number and level of spells).
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Sleeping: The chance of a dragon being asleep when encountered on the ground is listed by subspecies. A sleeping dragon may be attacked for one round with a +2 bonus to hit. Dragons may sometimes pretend to be asleep!
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Subduing: Will surrender if reduced to 0hp by non-lethal attacks (see ***Subduing, admitting that it has been defeated. (Subdual damage does not reduce the damage done by the breath weapon.) A subdued dragon will attempt to escape or attack its captors, if the opportunity presents itself or if given a suicidal command. A subdued dragon may be sold for up to 1,000gp per hp.
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Age: The following stats describe dragons of average size. Younger dragons may have up to 3 HD less and ΒΌ or Β½ as much treasure. Older dragons may have up to 3 HD more and twice as much treasure.
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Lairs: A dragonβs treasure is always kept in its well-hidden lair and is seldom unguarded.
Black Dragonπ
Dwell in swamps and marshes.
Armor Class | 2 [17] |
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Hit Dice | 7** (31hp) |
Attacks | [2 Γ claw (1d4 + 1), 1 Γ bite (2d10)] or breath |
THAC0 | 13 [+6] |
Movement | 90β (30β) / 240β (80β) flying |
Saving Throws | D8 W9 P10 B10 S12 (7) |
Morale | 8 |
Alignment | Chaotic |
XP | 1,250 |
Number Appearing | 1d4 (1d4) |
Treasure Type | H |
- Breath weapon: 60β long line of acid.
- Language and spells: 20%; 4 Γ 1st level.
- Sleeping: 40%.
Blue Dragonπ
Favour open plains and deserts.
Armor Class | 0 [19] |
---|---|
Hit Dice | 9** (40hp) |
Attacks | [2 Γ claw (1d6 + 1), 1 Γ bite (3d10)] or breath |
THAC0 | 12 [+7] |
Movement | 90β (30β) / 240β (80β) flying |
Saving Throws | D8 W9 P10 B10 S12 (9) |
Morale | 9 |
Alignment | Neutral |
XP | 2,300 |
Number Appearing | 1d4 (1d4) |
Treasure Type | H |
- Breath weapon: 100β long line of lightning.
- Language and spells: 40%; 4 Γ 1st level, 4 Γ 2nd level.
- Sleeping: 20%.
Gold Dragonπ
May be encountered in any terrain, often in the guise of a person or animal.
Armor Class | -2 [21] |
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Hit Dice | 11** (49hp) |
Attacks | [2 Γ claw (2d4), 1 Γ bite (6d6)] or breath |
THAC0 | 11 [+8] |
Movement | 90β (30β) / 240β (80β) flying |
Saving Throws | D6 W7 P8 B8 S10 (11) |
Morale | 10 |
Alignment | Lawful |
XP | 2,700 |
Number Appearing | 1d4 (1d4) |
Treasure Type | H |
- Breath weapon: 90β long cone of fire or cloud of chlorine gas.
- Language and spells: 100%; 4 Γ 1st level, 4 Γ 2nd level, 4 Γ 3rd level.
- Sleeping: 5%.
- Shape changing: May take on the form of a person or animal.
Green Dragonπ
Lair in jungles and forests.
Armor Class | 1 [18] |
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Hit Dice | 8** (36hp) |
Attacks | [2 Γ claw (1d6), 1 Γ bite (3d8)] or breath |
THAC0 | 12 [+7] |
Movement | 90β (30β) / 240β (80β) flying |
Saving Throws | D8 W9 P10 B10 S12 (8) |
Morale | 9 |
Alignment | Chaotic |
XP | 1,750 |
Number Appearing | 1d4 (1d4) |
Treasure Type | H |
- Breath weapon: Cloud of chlorine gas.
- Language and spells: 30%; 3 Γ 1st level, 3 Γ 2nd level.
- Sleeping: 30%.
Red Dragonπ
Dwell in hills and mountains.
Armor Class | -1 [20] |
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Hit Dice | 10** (45hp) |
Attacks | [2 Γ claw (1d8), 1 Γ bite (4d8)] or breath |
THAC0 | 11 [+8] |
Movement | 90β (30β) / 240β (80β) flying |
Saving Throws | D6 W7 P8 B8 S10 (10) |
Morale | 10 |
Alignment | Chaotic |
XP | 2,300 |
Number Appearing | 1d4 (1d4) |
Treasure Type | H |
- Breath weapon: 90β long cone of fire.
- Language and spells: 50%; 3 Γ 1st level, 3 Γ 2nd level, 3 Γ 3rd level.
- Sleeping: 10%.
Sea Dragonπ
Intelligent, aquatic dragons with green scales, fin-like wings, and a yellowish crest. Dwell in the depths of the ocean, inhabiting caverns or shipwrecks. Sometimes attack vessels to steal their treasure and eat the crew.
Armor Class | 1 [18] |
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Hit Dice | 8** (36hp) |
Attacks | 1 Γ bite (3d8) or breath |
THAC0 | 12 [+7] |
Movement | 180β (60β) swimming / 180β (60β) gliding |
Saving Throws | D8 W9 P10 B10 S12 (8) |
Morale | 9 |
Alignment | Neutral |
XP | 1,750 |
Number Appearing | 0 (1d4) |
Treasure Type | H |
- Breath weapon: Poison spittle, 100β range, 20β diameter. Save versus breath or die. (Poison is harmless after 1 round.)
- Language and spells: 20%; 3 Γ 1st level, 3 Γ 2nd level.
- Sleeping: 30%.
- Gliding: Leap out of the water and glide for up to 6 rounds.
White Dragonπ
Found in cold regions.
Armor Class | 3 [16] |
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Hit Dice | 6** (27hp) |
Attacks | [2 Γ claw (1d4), 1 Γ bite (2d8)] or breath |
THAC0 | 14 [+5] |
Movement | 90β (30β) / 240β (80β) flying |
Saving Throws | D10 W11 P12 B13 S14 (6) |
Morale | 8 |
Alignment | Neutral |
XP | 725 |
Number Appearing | 1d4 (1d4) |
Treasure Type | H |
- Breath weapon: 80β long cone of cold.
- Language and spells: 10%; 3 Γ 1st level.
- Sleeping: 50%.