Elephant🔗
Massive, tusked animals that dwell near subtropical forests. Wandering individuals or whole herds may be encountered.
Armor Class | 5 [14] |
---|---|
Hit Dice | 9 (40hp) |
Attacks | 2 × tusk (2d4) or 1 × trample (4d8) |
THAC0 | 12 [+7] |
Movement | 120’ (40’) |
Saving Throws | D10 W11 P12 B13 S14 (5) |
Morale | 8 |
Alignment | Neutral |
XP | 900 |
Number Appearing | 0 (1d20) |
Treasure Type | Tusks |
- Charge: In the first round of combat, when not in melee. Requires a clear run of at least 20 yards. Tusks inflict double damage.
- Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.
- Ivory: Each tusk is worth 1d6 × 100gp.