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Elephant🔗

Massive, tusked animals that dwell near subtropical forests. Wandering individuals or whole herds may be encountered.


Armor Class 5 [14]
Hit Dice 9 (40hp)
Attacks 2 × tusk (2d4) or 1 × trample (4d8)
THAC0 12 [+7]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 8
Alignment Neutral
XP 900
Number Appearing 0 (1d20)
Treasure Type Tusks

  • Charge: In the first round of combat, when not in melee. Requires a clear run of at least 20 yards. Tusks inflict double damage.
  • Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.
  • Ivory: Each tusk is worth 1d6 × 100gp.