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Fish, GiantπŸ”—

Giant BassπŸ”—

Shy; only attack when seeing a bite-size (halfling-size or smaller) morsel close by.


Armor Class 7 [12]
Hit Dice 2 (9hp)
Attacks 1 Γ— bite (1d6)
THAC0 18 [+1]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 20
Number Appearing 0 (2d4)
Treasure Type None

Giant CatfishπŸ”—

15’ long, pale white. Four feelers beside the mouth. Lurk in the mud at the bottom of rivers and lakes. Will attack creatures on the bottom or swimming above.


Armor Class 4 [15]
Hit Dice 8+3 (39hp)
Attacks Att 1 Γ— bite (2d8), 4 Γ— feeler (1d4)
THAC0 12 [+7]
Movement 90’ (30’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 8
Alignment Neutral
XP 650
Number Appearing 0 (1d2)
Treasure Type None

Giant PiranhaπŸ”—

5’ long piranhas with black and green scales. Live in rivers (occasionally lakes) and attack anything in the water.


Armor Class 6 [13]
Hit Dice 3+3 (16hp)
Attacks 1 Γ— bite (1d8)
THAC0 16 [+3]
Movement 150’ (50’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 7
Alignment Neutral
XP 50
Number Appearing 0 (2d4)
Treasure Type None

  • Surround opponents: A target can be attacked by up to 8 giant piranhas.
  • Morale: When blood is in the water, do not check morale.

Giant RockfishπŸ”—

Spiny fish with lumpy, rock-like skin. Live in saltwater shallows. Normally passive, but highly aggressive if disturbed.


Armor Class 7 [12]
Hit Dice 5+5* (27hp)
Attacks 4 Γ— spine (1d4 + poison)
THAC0 14 [+5]
Movement 180’ (60’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 8
Alignment Neutral
XP 400
Number Appearing 0 (2d4)
Treasure Type None

  • Camouflage: 70% chance of being mistaken for a rock or coral formation.
  • Grasping: If mistaken for a rock and grasped, all 4 spines automatically hit.
  • Poison: Causes death (save vs poison).

Giant SturgeonπŸ”—

Huge (nearly 30’ long), aggressive fish with armor plating.


Armor Class 0 [19]
Hit Dice 10+2* (47hp)
Attacks 1 Γ— bite (2d10)
THAC0 11 [+8]
Movement 180’ (60’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 9
Alignment Neutral
XP 1,600
Number Appearing 0 (1)
Treasure Type None

  • Swallow whole: On a natural 18, 19, or 20 attack roll. Inside the fish’s belly: suffer 2d6 damage per round (until the fish dies); save versus death or be paralysed; may attack with sharp weapons at -4 to hit (inside belly has AC 7 [12]); body digested in 6 turns after death.