Ghoul🔗
Grotesque, animalistic, undead humans that crave the flesh of the living.
Armor Class | 6 [13] |
---|---|
Hit Dice | 2* (9hp) |
Attacks | 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis) |
THAC0 | 18 [+1] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 9 |
Alignment | Chaotic |
XP | 25 |
Number Appearing | 1d6 (2d8) |
Treasure Type | B |
- Paralysis: For 2d4 turns (save versus paralysis). Elves and creatures larger than ogres are unaffected. After paralyzing a target, ghouls will attack others.
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).