Kobold🔗
Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.
Armor Class | 7 [12] |
---|---|
Hit Dice | ½ (2hp) |
Attacks | 1 × weapon (1d4 or by weapon -1) |
THAC0 | 19 [0] |
Movement | 60’ (20’) |
Saving Throws | D14 W15 P16 B17 S18 (NH) |
Morale | 6 (8 with chieftain) |
Alignment | Chaotic |
XP | 5 (bodyguard: 15, chieftain: 20) |
Number Appearing | 4d4 (6d10) |
Treasure Type | P (J) |
- Ambush: Set up surprise attacks.
- Infravision: 90’.
- Hate gnomes: Attack on sight.
- Chieftain and bodyguards: A 2HD (9hp) chieftain and 1d6 1+1HD (6hp) bodyguards live in the kobold lair.
- Hoard: Only have treasure type J when encountered in the wilderness or in their lair.