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Living Statue🔗

Animated statues of any size and material (three types described below; others may be invented by the referee.

  • Immunity: Unaffected by sleep spells.
  • Magical origins: Created by powerful wizards.

Crystal Living Statue🔗

Formed of crystals. Often human in form.


Armor Class 4 [15]
Hit Dice 3 (13hp)
Attacks 2 × blow (1d6)
THAC0 17 [+2]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 11
Alignment Lawful
XP 35
Number Appearing 1d6 (1d6)
Treasure Type None

  • Immunity: See main entry.
  • Attacks: Depend on the form of statue (humanoid statues may use weapons, animal statues use claws, etc.).

Iron Living Statue🔗


Armor Class 2 [17]
Hit Dice 4 (18hp)
Attacks 2 × blow (1d8)
THAC0 16 [+3]
Movement 30’ (10’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 11
Alignment Neutral
XP 75
Number Appearing 1d4 (1d4)
Treasure Type None

  • Immunity: See main entry.
  • Absorb metals: Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed.
  • Attacks: Depend on the form of statue (humanoid statues may use weapons, animal statues use claws, etc.).

Rock Living Statue🔗

Stony crust filled with magma which they shoot from their fingertips.


Armor Class 4 [15]
Hit Dice 5** (22hp)
Attacks 2 × magma jet (2d6)
THAC0 15 [+4]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 11
Alignment Chaotic
XP 425
Number Appearing 1d3 (1d3)
Treasure Type None

  • Immunity: See main entry.