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Lizard, Giant🔗

Draco🔗

6’ long, carnivorous lizards with skin flaps between legs that enable gliding. Usually dwell above ground, but sometimes shelter in caves. Sometimes attack humans.


Armor Class 5 [14]
Hit Dice 4+2 (20hp)
Attacks 1 × bite (1d10)
THAC0 15 [+4]
Movement 120’ (40’) / 210’ (70’) gliding
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Neutral
XP 125
Number Appearing 1d4 (1d8)
Treasure Type U

Gecko🔗

5’ long, carnivorous, nocturnal lizards. Light blue scales with orange spots.


Armor Class 5 [14]
Hit Dice 3+1 (14hp)
Attacks 1 × bite (1d8)
THAC0 16 [+3]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 7
Alignment Neutral
XP 50
Number Appearing 1d6 (1d10)
Treasure Type U

  • Cling: Climb walls, trees, etc. and drop on victims.

Horned Chameleon🔗

7’ long lizards whose scales change colour as camouflage.


Armor Class 2 [17]
Hit Dice 5* (22hp)
Attacks 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down)
THAC0 15 [+4]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 7
Alignment Neutral
XP 300
Number Appearing 1d3 (1d6)
Treasure Type U

  • Surprise: On a 1–5, due to camouflage.
  • Sticky tongue: Can attack targets up to 5’ away. If the attack succeeds, the victim is dragged to the mouth and bitten (2d4 damage).
  • Tail: Causes no damage but knocks the opponent down: cannot attack that round.

Tuatara🔗

8’ long, iguana-like, carnivorous lizards with olive scales and a ridge of white spikes along the back. Have been known to attack humans.


Armor Class 4 [15]
Hit Dice 6 (27hp)
Attacks 2 × claw (1d4), 1 × bite (2d6)
THAC0 14 [+5]
Movement 90’ (30’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 6
Alignment Neutral
XP 275
Number Appearing 1d2 (1d4)
Treasure Type V

  • Infravision: 90’. Granted by retractable eye membranes.