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Merchant🔗

Organized traders who travel between settlements in well-armed caravans, buying and selling trade goods (e.g., gold, jewels, silk, spices, wine, etc.).


Armor Class 5 [14]
Hit Dice 1 (4hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 19 [0]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale Varies
Alignment Neutral
XP 10
Number Appearing 0 (1d20)
Treasure Type A

  • Weapons: Sword and dagger.
  • Mounted: On horse, camel, or mule (by terrain).
  • Wagons: 2 per merchant. Pulled by horses, mules, or camels (by terrain).
  • Caravan guards: For every merchant, 4 guards are present (1st level fighters). AC 4 [15], with crossbows, swords, and daggers.
  • Guard lieutenants: For every 5 merchants, 2 lieutenants are present (2nd–3rd level fighters). AC 4 [15]. Equipped as guards.
  • Guard captain: Guards are led by a 5th-level fighter. AC 4 [15]. Equipped as guards.
  • Pack animals: 1d12 extra horses, mules, or camels.
  • Treasure: Should be reduced, if less than 10 merchants are in the group.