Merchant🔗
Organized traders who travel between settlements in well-armed caravans, buying and selling trade goods (e.g., gold, jewels, silk, spices, wine, etc.).
Armor Class | 5 [14] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | Varies |
Alignment | Neutral |
XP | 10 |
Number Appearing | 0 (1d20) |
Treasure Type | A |
- Weapons: Sword and dagger.
- Mounted: On horse, camel, or mule (by terrain).
- Wagons: 2 per merchant. Pulled by horses, mules, or camels (by terrain).
- Caravan guards: For every merchant, 4 guards are present (1st level fighters). AC 4 [15], with crossbows, swords, and daggers.
- Guard lieutenants: For every 5 merchants, 2 lieutenants are present (2nd–3rd level fighters). AC 4 [15]. Equipped as guards.
- Guard captain: Guards are led by a 5th-level fighter. AC 4 [15]. Equipped as guards.
- Pack animals: 1d12 extra horses, mules, or camels.
- Treasure: Should be reduced, if less than 10 merchants are in the group.