Merman🔗
Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed, and hunting fish.
Armor Class | 6 [13] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 8 |
Alignment | Neutral |
XP | 10 (leader: 20/75) |
Number Appearing | 0 (1d20) |
Treasure Type | A |
- Weapons: Spears, tridents, or daggers.
- Leaders: For every 10 in a group, there is a 2HD leader. For every 50, there is a 4HD leader (saves: D10 W11 P12 B13 S14 (4)).
- Underwater villages: Home to 1d3 × 100 individuals.
- Guardians: Use trained sea creatures or monsters to guard their homes.