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Merman🔗

Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed, and hunting fish.


Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Neutral
XP 10 (leader: 20/75)
Number Appearing 0 (1d20)
Treasure Type A

  • Weapons: Spears, tridents, or daggers.
  • Leaders: For every 10 in a group, there is a 2HD leader. For every 50, there is a 4HD leader (saves: D10 W11 P12 B13 S14 (4)).
  • Underwater villages: Home to 1d3 × 100 individuals.
  • Guardians: Use trained sea creatures or monsters to guard their homes.