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Nomad🔗

Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts. Demeanor depends on the tribe: some are warlike, others peaceful.


Armor Class 7 [12] to 4 [15]
Hit Dice 1 (4hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8
Alignment Any
XP 10
Number Appearing 0 (1d4 × 10)
Treasure Type A

  • Mounted: On riding horses or (in the desert) on camels.
  • Arms (desert): 50% of the group have: leather armor, shield, or lance; 30% have: chainmail, shield, or lance; 20% have: leather armor, or shortbow.
  • Arms (steppes): 50% of the group have: leather armor, shortbow; 20% have: leather armor, shield, or lance; 20% have: chainmail, shortbow; 10% have: chainmail, shield, lance, and may be mounted on a war horse.
  • Leaders: For every 25 nomads, there is a 2nd level fighter. For every 40 nomads, there is a 4th level fighter.
  • Camps: Hunting/foraging groups commonly combine and live in a tribe of up to 300 nomad warriors.
  • Camp leaders: Tribal chief (8th level fighter), plus a 5th level fighter for every 100 nomads. 50% chance of a cleric (9th level); 25% chance of a magic-user (8th level).
  • Hoard: Only have treasure type A in the camp.
  • Traders: Often carry trade route tales of faraway lands.