Nomad🔗
Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts. Demeanor depends on the tribe: some are warlike, others peaceful.
Armor Class | 7 [12] to 4 [15] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 1 × weapon (1d6 or by weapon) |
THAC0 | 19 [0] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 8 |
Alignment | Any |
XP | 10 |
Number Appearing | 0 (1d4 × 10) |
Treasure Type | A |
- Mounted: On riding horses or (in the desert) on camels.
- Arms (desert): 50% of the group have: leather armor, shield, or lance; 30% have: chainmail, shield, or lance; 20% have: leather armor, or shortbow.
- Arms (steppes): 50% of the group have: leather armor, shortbow; 20% have: leather armor, shield, or lance; 20% have: chainmail, shortbow; 10% have: chainmail, shield, lance, and may be mounted on a war horse.
- Leaders: For every 25 nomads, there is a 2nd level fighter. For every 40 nomads, there is a 4th level fighter.
- Camps: Hunting/foraging groups commonly combine and live in a tribe of up to 300 nomad warriors.
- Camp leaders: Tribal chief (8th level fighter), plus a 5th level fighter for every 100 nomads. 50% chance of a cleric (9th level); 25% chance of a magic-user (8th level).
- Hoard: Only have treasure type A in the camp.
- Traders: Often carry trade route tales of faraway lands.