Rat🔗
Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans but may attack if defending their nest or if summoned and commanded by magic (e.g., see Wererat.
- Disease: Bite has a 1-in-20 chance of infecting the target (save versus poison). The disease has a 1-in-4 chance of being deadly (die in 1d6 days). Otherwise, the victim is sick and bedridden for one month.
- Afraid of fire: Will flee fire, unless forced to fight by summoner.
- Attacking in water: May attack without penalty; excellent swimmers.
Giant Rat🔗
3’ long (or larger), with black or grey fur. Often live in dark, dungeon areas and close to undead monsters.
Armor Class | 7 [12] |
---|---|
Hit Dice | ½ (2hp) |
Attacks | 1 × bite (1d3 + disease) |
THAC0 | 19 [0] |
Movement | 120’ (40’) / 60’ (20’) swimming |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 8 |
Alignment | Neutral |
XP | 5 |
Number Appearing | 3d6 (3d10) |
Treasure Type | C |
- Disease; Afraid of fire; Attacking in water: See main entry.
Normal Rat🔗
Swarming packs of 6” to 2’ long individuals, with brown or grey fur.
Armor Class | 9 [10] |
---|---|
Hit Dice | 1hp |
Attacks | 1 × bite per pack (1d6 + disease) |
THAC0 | 19 [0] |
Movement | 60’ (20’) / 30’ (10’) swimming |
Saving Throws | D14 W15 P16 B17 S18 (NH) |
Morale | 5 |
Alignment | Neutral |
XP | 5 |
Number Appearing | 5d10 (2d10) |
Treasure Type | L |
- Disease; Afraid of fire; Attacking in water: See main entry.
- Pack: Each group of 5–10 rats attacks as a pack. Each pack makes a single attack roll against one creature.
- Engulf: The creature attacked must save versus death or fall prone, unable to attack until able to stand up again.