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Rhinoceros🔗

Dim, armored, herbivorous mammals.

  • Charge: If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.
  • Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.

Normal Rhinoceros🔗


Armor Class 5 [14]
Hit Dice 6 (27hp)
Attacks 1 × horn (2d4) or 1 × trample (2d8)
THAC0 14 [+5]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 6
Alignment Neutral
XP 275
Number Appearing 0 (1d12)
Treasure Type None

  • Charge; Trample: See main entry.

Woolly Rhinoceros🔗

Giant rhinoceroses adapted for cold climates: their bodies are covered with shaggy, white fur. Live in herds, in cold Lost World areas.


Armor Class 4 [15]
Hit Dice 8 (36hp)
Attacks 1 × horn (2d6) or 1 × trample (2d12)
THAC0 12 [+7]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 6
Alignment Neutral
XP 650
Number Appearing 0 (1d8)
Treasure Type None

  • Charge; Trample: See main entry.