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Salamander🔗

Giant, magical reptiles with an affinity for extreme heat or cold.

Flame Salamander🔗

12’–16’ long, intelligent serpents with lizard-like heads and legs. Bright orange/yellow/red scales. Natives of the plane of elemental fire but also live in volcanoes and scorching deserts.


Armor Class 2 [17]
Hit Dice 8* (36hp)
Attacks 2 × claw (1d4), 1 × bite (1d8), 1 × heat aura (1d8)
THAC0 12 [+7]
Movement 120’ (40’)
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 8
Alignment Neutral
XP 1,200
Number Appearing 1d4+1 (2d4)
Treasure Type F

  • Heat aura: All creatures within 20’ suffer 1d8 damage per round.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Fire immunity: Unharmed by fire.
  • Hate frost salamanders: Will attack on sight.

Frost Salamander🔗

Giant, 6-legged lizards with blue/white scales. Dwell in icy, wilderness regions.


Armor Class 3 [16]
Hit Dice 12* (54hp)
Attacks 4 × claw (1d6), 1 × bite (2d6), 1 × cold aura (1d8)
THAC0 10 [+9]
Movement 120’ (40’)
Saving Throws D6 W7 P8 B8 S10 (12)
Morale 9
Alignment Chaotic
XP 1,900
Number Appearing 1d3 (1d3)
Treasure Type E

  • Cold aura: All creatures within 20’ suffer 1d8 damage per round.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Cold immunity: Unharmed by cold-based attacks.
  • Hate flame salamanders: Will attack on sight.