Shark🔗
Aggressive, predatory fish of low intelligence and unpredictable behavior. Live in saltwater.
- Blood scent: Can detect blood in water up to 300’ away.
- Feeding frenzy: Triggered by the scent of blood: always attack; no morale checks.
Bull Shark🔗
8’ long; brown coloration. Attack by ramming, then biting the stunned prey.
Armor Class | 4 [15] |
---|---|
Hit Dice | 2 (9hp) |
Attacks | 1 × bite (2d4) or 1 × ram (stun) |
THAC0 | 18 [+1] |
Movement | 180’ (60’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 7 |
Alignment | Neutral |
XP | 20 |
Number Appearing | 0 (3d6) |
Treasure Type | None |
- Blood scent; Feeding frenzy: See main entry.
- Ram: Stunned for 3 rounds (save versus paralysis).
Great White Shark🔗
30’ long (or bigger!); grey coloration with a white belly. Sometimes attack small boats.
Armor Class | 4 [15] |
---|---|
Hit Dice | 8 (36hp) |
Attacks | 1 × bite (2d10) |
THAC0 | 12 [+7] |
Movement | 180’ (60’) |
Saving Throws | D10 W11 P12 B13 S14 (4) |
Morale | 7 |
Alignment | Neutral |
XP | 650 |
Number Appearing | 0 (1d4) |
Treasure Type | None |
- Blood scent; Feeding frenzy: See main entry.
Mako Shark🔗
15’ long; bluish-grey or tan coloration.
Armor Class | 4 [15] |
---|---|
Hit Dice | 4 (18hp) |
Attacks | 1 × bite (2d6) |
THAC0 | 16 [+3] |
Movement | 180’ (60’) |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 7 |
Alignment | Neutral |
XP | 75 |
Number Appearing | 0 (2d6) |
Treasure Type | None |
- Blood scent; Feeding frenzy: See main entry.
- Unpredictable: May ignore other creatures, only to attack moments later.