Shrew, Giantπ
Brown-furred, mole-like insectivores with long snouts. Dwell underground; skilled burrowers.
Armor Class | 4 [15] |
---|---|
Hit Dice | 1 (4hp) |
Attacks | 2 Γ bite (1d6) |
THAC0 | 19 [0] |
Movement | 180β (60β) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 10 |
Alignment | Neutral |
XP | 10 |
Number Appearing | 1d4 (1d8) |
Treasure Type | None |
- Initiative: Always win initiative in the round of their first attack. +1 to initiative in the round of their second attack.
- Ferocity: Attack targetsβ heads. Targets with 3 HD or less must save versus death or flee.
- Climbing: Skilled climbers; can jump up to 5β.
- Territorial: Ferociously defend their hunting area from all intruders.
- Echolocation: Perceive their surroundings up to 60β. Unaffected by lack of light. If unable to hear (e.g. *silence, 15β radius: AC reduced to 8 [11], -4 penalty to attacks.