Shrieker🔗
Giant, subterranean mushrooms that can creep around slowly.
Armor Class | 7 [12] |
---|---|
Hit Dice | 3 (13hp) |
Attacks | None |
THAC0 | 17 [+2] |
Movement | 9’ (3’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 12 |
Alignment | Neutral |
XP | 35 |
Number Appearing | 1d8 (0) |
Treasure Type | None |
- Shriek: Triggered by light (up to 60’ away) or movement (up to 30’ away). Shriek lasts for 1d3 rounds. For each round of the shriek, there is a 50% chance of a wandering monster being attracted (will arrive in 2d6 rounds).