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Shrieker🔗

Giant, subterranean mushrooms that can creep around slowly.


Armor Class 7 [12]
Hit Dice 3 (13hp)
Attacks None
THAC0 17 [+2]
Movement 9’ (3’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 12
Alignment Neutral
XP 35
Number Appearing 1d8 (0)
Treasure Type None

  • Shriek: Triggered by light (up to 60’ away) or movement (up to 30’ away). Shriek lasts for 1d3 rounds. For each round of the shriek, there is a 50% chance of a wandering monster being attracted (will arrive in 2d6 rounds).