Snake🔗
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Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.
Giant Rattler🔗
10’ long snakes with brown and white diamond patterns on their scales, and a rattle of rasping scales on their tails.
Armor Class | 5 [14] |
---|---|
Hit Dice | 4* (18hp) |
Attacks | 2 × bite (1d4 + poison) |
THAC0 | 16 [+3] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 8 |
Alignment | Neutral |
XP | 125 |
Number Appearing | 1d4 (1d4) |
Treasure Type | U |
- Rattle: Shaken to warn off creatures the snake does not wish to attack.
- Poison: Causes death in 1d6 turns (save versus poison).
- Speed: Attack twice per round. Second attack at the end of each round.
Pit Viper🔗
5’ long snakes with grey/green scales.
Armor Class | 6 [13] |
---|---|
Hit Dice | 2* (9hp) |
Attacks | 1 × bite (1d4 + poison) |
THAC0 | 18 [+1] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 7 |
Alignment | Neutral |
XP | 25 |
Number Appearing | 1d8 (1d8) |
Treasure Type | None |
- Infravision: 60’. (Pits in the head allow heat sense.)
- Initiative: Always gains initiative (no roll), due to special senses.
- Poison: Causes death (save vs poison).
Rock Python🔗
20’ long snakes with spiralling brown and yellow patterns on their scales.
Armor Class | 6 [13] |
---|---|
Hit Dice | 5* (22hp) |
Attacks | 1 × bite (1d4 + constriction) |
THAC0 | 15 [+4] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (3) |
Morale | 8 |
Alignment | Neutral |
XP | 300 |
Number Appearing | 1d3 (1d3) |
Treasure Type | U |
- Constriction: When a bite attack is successful, the python wraps around the victim and begins to squeeze, inflicting 2d4 automatic damage immediately and on each subsequent round.
Sea Snake🔗
6’ long snakes that live underwater, coming up for breath only once per hour. Will prey on humans.
Armor Class | 6 [13] |
---|---|
Hit Dice | 3* (13hp) |
Attacks | 1 × bite (1hp + poison) |
THAC0 | 17 [+2] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 7 |
Alignment | Neutral |
XP | 50 |
Number Appearing | 1d8 (1d8) |
Treasure Type | None |
- Pinprick bite: 50% chance of going unnoticed.
- Poison: Slow acting: effects felt after 1d4+2 turns. Save vs poison or die 1 turn later. At this point, the neutralize poison spell has a 25% chance of not working.
- Larger individuals: Sea snakes with more than 3 HD may be encountered. They are 6’ long for every 3 HD.
Spitting Cobra🔗
3’ long snakes with grey/white scales. Prefer to attack from a distance with spit.
Armor Class | 7 [12] |
---|---|
Hit Dice | 1* (4hp) |
Attacks | 1 × spit (blindness) or 1 × bite (1d3 + poison) |
THAC0 | 19 [0] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 7 |
Alignment | Neutral |
XP | 13 |
Number Appearing | 1d6 (1d6) |
Treasure Type | None |
- Blinding spit: Range: 6’. A hit causes permanent blindness (save vs poison).
- Poison: Causes death in 1d10 turns (save versus poison).