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Snake🔗

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Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.

Giant Rattler🔗

10’ long snakes with brown and white diamond patterns on their scales, and a rattle of rasping scales on their tails.


Armor Class 5 [14]
Hit Dice 4* (18hp)
Attacks 2 × bite (1d4 + poison)
THAC0 16 [+3]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 8
Alignment Neutral
XP 125
Number Appearing 1d4 (1d4)
Treasure Type U

  • Rattle: Shaken to warn off creatures the snake does not wish to attack.
  • Poison: Causes death in 1d6 turns (save versus poison).
  • Speed: Attack twice per round. Second attack at the end of each round.

Pit Viper🔗

5’ long snakes with grey/green scales.


Armor Class 6 [13]
Hit Dice 2* (9hp)
Attacks 1 × bite (1d4 + poison)
THAC0 18 [+1]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 25
Number Appearing 1d8 (1d8)
Treasure Type None

  • Infravision: 60’. (Pits in the head allow heat sense.)
  • Initiative: Always gains initiative (no roll), due to special senses.
  • Poison: Causes death (save vs poison).

Rock Python🔗

20’ long snakes with spiralling brown and yellow patterns on their scales.


Armor Class 6 [13]
Hit Dice 5* (22hp)
Attacks 1 × bite (1d4 + constriction)
THAC0 15 [+4]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 8
Alignment Neutral
XP 300
Number Appearing 1d3 (1d3)
Treasure Type U

  • Constriction: When a bite attack is successful, the python wraps around the victim and begins to squeeze, inflicting 2d4 automatic damage immediately and on each subsequent round.

Sea Snake🔗

6’ long snakes that live underwater, coming up for breath only once per hour. Will prey on humans.


Armor Class 6 [13]
Hit Dice 3* (13hp)
Attacks 1 × bite (1hp + poison)
THAC0 17 [+2]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 7
Alignment Neutral
XP 50
Number Appearing 1d8 (1d8)
Treasure Type None

  • Pinprick bite: 50% chance of going unnoticed.
  • Poison: Slow acting: effects felt after 1d4+2 turns. Save vs poison or die 1 turn later. At this point, the neutralize poison spell has a 25% chance of not working.
  • Larger individuals: Sea snakes with more than 3 HD may be encountered. They are 6’ long for every 3 HD.

Spitting Cobra🔗

3’ long snakes with grey/white scales. Prefer to attack from a distance with spit.


Armor Class 7 [12]
Hit Dice 1* (4hp)
Attacks 1 × spit (blindness) or 1 × bite (1d3 + poison)
THAC0 19 [0]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 7
Alignment Neutral
XP 13
Number Appearing 1d6 (1d6)
Treasure Type None

  • Blinding spit: Range: 6’. A hit causes permanent blindness (save vs poison).
  • Poison: Causes death in 1d10 turns (save versus poison).