Spectre🔗
Incorporeal phantoms; one of the most powerful undead monsters.
Armor Class | 2 [17] |
---|---|
Hit Dice | 6** (27hp) |
Attacks | 1 × touch (1d8 + energy drain) |
THAC0 | 14 [+5] |
Movement | 150’ (50’) / 300’ (100’) flying |
Saving Throws | D10 W11 P12 B13 S14 (6) |
Morale | 11 |
Alignment | Chaotic |
XP | 725 |
Number Appearing | 1d4 (1d8) |
Treasure Type | E |
- Undead: Make no noise until they attack. Immune to effects that affect living creatures (e.g., poison). Immune to mind-affecting or mind-reading spells (e.g., charm, hold, sleep).
- Mundane damage immunity: Can only be harmed by magical attacks.
- Energy drain: A successfully hit target permanently loses two experience levels (or Hit Dice). This incurs a loss of two Hit Dice of hit points, as well as all other benefits due to the drained levels (e.g., spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels becomes a spectre next night, under the control of the spectre that killed them.