Spider, Giant🔗
Black Widow🔗
6’ long, black spiders with a red hourglass pattern on their abdomens. Dwell in web-filled lairs and sometimes prey on humans.
Armor Class | 6 [13] |
---|---|
Hit Dice | 3* (13hp) |
Attacks | 1 × bite (2d6 + poison) |
THAC0 | 17 [+2] |
Movement | 60’ (20’) / 120’ (40’) in webs |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 8 |
Alignment | Neutral |
XP | 50 |
Number Appearing | 1d3 (1d3) |
Treasure Type | U |
- Poison: Causes death in 1 turn (save versus poison).
- Webs: Creatures caught in webs become entangled and unable to move. Breaking free depends on Strength: 2d4 turns for strength in the normal human range; 4 rounds for strength above 18; 2 rounds for creatures with giant strength. The webs can be destroyed by fire in two rounds. All creatures in a flaming web suffer 1d6 points of damage.
Crab Spider🔗
5’ long hunting spiders that can change their color to match their surroundings.
Armor Class | 7 [12] |
---|---|
Hit Dice | 2* (9hp) |
Attacks | 1 × bite (1d8 + poison) |
THAC0 | 18 [+1] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 7 |
Alignment | Neutral |
XP | 25 |
Number Appearing | 1d4 (1d4) |
Treasure Type | U |
- Ambush: Attack by dropping on victims from above.
- Surprise: On a 1–4, due to camouflage.
- Cling: Can walk on walls and ceilings.
- Poison: Causes death in 1d4 turns (save versus poison with a +2 bonus).
Tarantella🔗
7’ long, hairy hunting spiders that resemble tarantulas. Magical in nature.
Armor Class | 5 [14] |
---|---|
Hit Dice | 4* (18hp) |
Attacks | 1 × bite (1d8 + poison) |
THAC0 | 16 [+3] |
Movement | 120’ (40’) |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 8 |
Alignment | Neutral |
XP | 125 |
Number Appearing | 1d3 (1d3) |
Treasure Type | U |
- Poison: Save vs poison or dance for 2d6 turns (suffering from painful, jerking spasms that resemble a macabre dance).
- Onlookers: Viewers of one affected by the poison must save versus spells or begin dancing in the same fashion, for as long as the poisoned victim.
- Dancing: Those affected suffer a -4 penalty to attack rolls and AC. After 5 turns of dancing, they become exhausted: fall to the ground, helpless.