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Water Termite🔗

Giant (1’–5’ long), wood-eating, aquatic insects with a sack to take in and jet out water. Prone to feeding on passing ships. Only attack creatures if cornered.

  • Irritant spray: Above water; maximum once a turn. Can spray one target: save versus poison or stunned for 1 turn.
  • Ink cloud: Underwater; maximum once a turn. When escaping, it can emit a cloud of black ink to confuse attackers.
  • Eat ships: Cling to the bottom of a vessel. Each individual inflicts 1d3 hull damage and then drops off.
  • Noticing ship damage: 50% chance per round of spotting leaks.

Freshwater Termite🔗


Armor Class 6 [13]
Hit Dice 2+1 (10hp)
Attacks 1 × bite (1d4) or 1 × spray (stun)
THAC0 17 [+2]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 8
Alignment Neutral
XP 25
Number Appearing 0 (1d3)
Treasure Type None

Saltwater Termite🔗


Armor Class 5 [14]
Hit Dice 4 (18hp)
Attacks 1 × bite (1d6) or 1 × spray (stun)
THAC0 16 [+3]
Movement 180’ (60’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 11
Alignment Neutral
XP 75
Number Appearing 0 (1d6+1)
Treasure Type None

Swamp Termite🔗


Armor Class 4 [15]
Hit Dice 1+1 (5hp)
Attacks 1 × bite (1d3) or 1 × spray (stun)
THAC0 18 [+1]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 10
Alignment Neutral
XP 15
Number Appearing 0 (1d4)
Treasure Type None