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WhaleπŸ”—

Killer WhaleπŸ”—

25’ long, carnivorous whales. Dwell in cold waters and hunt sea creatures (including other whales).


Armor Class 6 [13]
Hit Dice 6 (27hp)
Attacks 1 Γ— bite (1d20)
THAC0 14 [+5]
Movement 240’ (80’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 10
Alignment Neutral
XP 275
Number Appearing 0 (1d6)
Treasure Type V

  • Swallow whole: A natural 20 attack roll indicates a halfling-sized (or smaller) victim is swallowed. Inside the whale’s belly: suffer 1d6 damage per round (until the whale dies); may attack with sharp weapons at -4 to hit; drown after 10 rounds; body digested in 6 turns after death.

NarwhalπŸ”—

15’ long, intelligent, magical whales with grey to white skin and an 8’ long, spiraling horn on their nose. Live independent and secretive lives in arctic waters.


Armor Class 7 [12]
Hit Dice 12 (54hp)
Attacks 1 Γ— bite (1d8), 1 Γ— horn (2d6)
THAC0 10 [+9]
Movement 180’ (60’)
Saving Throws D6 W7 P8 B8 S10 (12)
Morale 8
Alignment Lawful
XP 1,100
Number Appearing 0 (1d4)
Treasure Type Horn

  • Horn: Is worth 1d6 Γ— 1,000gp. Rumors say a narwhal’s horn vibrates when evil is near.

Sperm WhaleπŸ”—

Gargantuan whales are up to 60’ long. Dwell in open oceans and hunt deep sea monsters (e.g., giant squids.


Armor Class 6 [13]
Hit Dice 36 (162hp)
Attacks 1 Γ— bite (3d20) or 1 Γ— ram (6d6 hull damage)
THAC0 5 [+14]
Movement 180’ (60’)
Saving Throws D4 W5 P6 B5 S8 (15)
Morale 7
Alignment Neutral
XP 6,250
Number Appearing 0 (1d3)
Treasure Type V

  • Swallow whole: An attack roll of 4 or more than the target number required indicates a human-sized (or smaller) victim is swallowed. Inside the whale’s belly: suffer 3d6 damage per round (until the whale dies); may attack with sharp weapons at -4 to hit; body digested in 6 turns after death.
  • Ram ships: 10% likely to attack vessels.