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Wight🔗

Corpses of humans or demihumans, possessed by malevolent spirits.


Armor Class 5 [14]
Hit Dice 3* (13hp)
Attacks 1 × touch (energy drain)
THAC0 17 [+2]
Movement 90’ (30’)
Saving Throws D12 W13 P14 B15 S16 (3)
Morale 12
Alignment Chaotic
XP 50
Number Appearing 1d6 (1d8)
Treasure Type B

  • Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g., poison). Immune to mind-affecting or mind-reading spells (e.g., charm, hold, sleep).
  • Mundane damage immunity: Only harmed by silver weapons or magic.
  • Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g., spells, saving throws, etc.). A character’s XP is reduced to halfway between the former and new levels. A person drained of all levels becomes a wight in 1d4 days, under the control of the wight that killed them.