Wight🔗
Corpses of humans or demihumans, possessed by malevolent spirits.
Armor Class | 5 [14] |
---|---|
Hit Dice | 3* (13hp) |
Attacks | 1 × touch (energy drain) |
THAC0 | 17 [+2] |
Movement | 90’ (30’) |
Saving Throws | D12 W13 P14 B15 S16 (3) |
Morale | 12 |
Alignment | Chaotic |
XP | 50 |
Number Appearing | 1d6 (1d8) |
Treasure Type | B |
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g., poison). Immune to mind-affecting or mind-reading spells (e.g., charm, hold, sleep).
- Mundane damage immunity: Only harmed by silver weapons or magic.
- Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g., spells, saving throws, etc.). A character’s XP is reduced to halfway between the former and new levels. A person drained of all levels becomes a wight in 1d4 days, under the control of the wight that killed them.