Wraith🔗
Incorporeal, undead monsters that appear as pale, human-like forms of coalescing mist. Dwell in deserted regions or in the homes of former victims.
Armor Class | 3 [16] |
---|---|
Hit Dice | 4** (18hp) |
Attacks | 1 × touch (1d6 + energy drain) |
THAC0 | 16 [+3] |
Movement | 120’ (40’) / 240’ (80’) flying |
Saving Throws | D10 W11 P12 B13 S14 (4) |
Morale | 12 |
Alignment | Chaotic |
XP | 175 |
Number Appearing | 1d4 (1d6) |
Treasure Type | E |
- Undead: Make no noise until they attack. Immune to effects that affect living creatures (e.g., poison). Immune to mind-affecting or mind-reading spells (e.g., charm, hold, sleep).
- Mundane damage immunity: Only harmed by silver weapons or magic.
- Damage reduction: Half damage from silver weapons.
- Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g., spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels becomes a wraith in one day, under the control of the wraith that killed them.