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Wraith🔗

Incorporeal, undead monsters that appear as pale, human-like forms of coalescing mist. Dwell in deserted regions or in the homes of former victims.


Armor Class 3 [16]
Hit Dice 4** (18hp)
Attacks 1 × touch (1d6 + energy drain)
THAC0 16 [+3]
Movement 120’ (40’) / 240’ (80’) flying
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 12
Alignment Chaotic
XP 175
Number Appearing 1d4 (1d6)
Treasure Type E

  • Undead: Make no noise until they attack. Immune to effects that affect living creatures (e.g., poison). Immune to mind-affecting or mind-reading spells (e.g., charm, hold, sleep).
  • Mundane damage immunity: Only harmed by silver weapons or magic.
  • Damage reduction: Half damage from silver weapons.
  • Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g., spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels becomes a wraith in one day, under the control of the wraith that killed them.