Zombie🔗
Listless, humanoid corpses, reanimated as guardians by powerful clerics or wizards.
Armor Class | 8 [11] |
---|---|
Hit Dice | 2 (9hp) |
Attacks | 1 × weapon (1d8 or by weapon) |
THAC0 | 18 [+1] |
Movement | 60’ (20’) |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 12 |
Alignment | Chaotic |
XP | 20 |
Number Appearing | 2d4 (4d6) |
Treasure Type | None |
- Guardians: Always attack on sight.
- Initiative: Always lose (no roll).
- Undead: Make no noise until they attack. Immune to effects that affect living creatures (e.g., poison). Immune to mind-affecting or mind-reading spells (e.g., charm, hold, sleep).