Weaponsπ
B: d4 | X: d% | Weapon |
---|---|---|
01β02 | Arrows +1 (3d10 arrows) | |
1 | 03β12 | Arrows +1 (Basic: 10; Expert: 2d6 arrows) |
13β18 | Arrows +2 (1d6 arrows) | |
2 | 19β27 | Axe +1 |
28β30 | Axe +2 | |
31β33 | Bow +1 | |
34β43 | Crossbow Bolts +1 (2d6 bolts) | |
44β45 | Crossbow Bolts +1 (3d10 bolts) | |
46β52 | Crossbow Bolts +2 (1d6 bolts) | |
3 | 53β55 | Dagger +1 |
56 | Dagger +2, +3 vs. orcs, goblins, and kobolds | |
4 | 57β64 | Mace +1 |
65β67 | Mace +2 | |
68 | Mace +3 | |
69β74 | Sling +1 | |
75β82 | Spear +1 | |
83β86 | Spear +2 | |
87 | Spear +3 | |
88β94 | War Hammer +1 | |
95β99 | War Hammer +2 | |
00 | War Hammer +3, Dwarven Thrower |
B: Basic characters (levels 1β3) X: Expert characters (level 4+)
Usage: Per normal class restrictions.
Cursed Weaponsπ
Penalty: Cursed weapons specify a penalty applied to both attack rolls and damage rolls made with the weapon.
Discarding: Once the weapon has been used in combat, the character comes under the curse and cannot discard the item. They will favor the weapon and use it whenever possible. The curse can only be removed with magic.
Enchanted Weaponsπ
Bonus: Enchanted weapons specify a bonus applied to both attack rolls and damage rolls made with the weapon.
Bonus vs. creature type: Some weapons have a special bonus when used against a certain type of creature.
War Hammer +3, Dwarven Throwerπ
In the hands of a dwarf, this weapon may function as a thrown missile weapon.
- Range: 60β.
- After being thrown: It returns to its wielderβs hands.