Skip to content

Sensory Powers of Sentient SwordsπŸ”—

Each sensory power should be rolled on the table below, with duplicates re-rolled.

Usage frequency: Unless a power’s description notes otherwise, it may be used without limit.

d100 Power
01–10 Detect evil or good
11–15 Detect gems
16–25 Detect magic
26–35 Detect metals
36–50 Detect shifting architecture
51–65 Detect slopes
66–75 Detect traps
76–85 Locate secret doors
86–95 See invisible objects
96–99 Roll an extraordinary power
00 Roll twice again on this table

Detect Evil or GoodπŸ”—

The wielder can sense the intention to do evil or good within 20’. (Note: some potentially harmful thingsβ€”e.g., animals, trapsβ€”are not evil.)

Detect GemsπŸ”—

The sword will point in the direction of any gems within 60’.

  • Count: The wielder is also informed of the number of gems present.
  • Obstruction: Lead blocks this power.

Detect MagicπŸ”—

The sword can detect magic up to three times daily within 20’. On command, the magic may be caused to glow.

Detect MetalsπŸ”—

The sword will point in the direction of metal of a named type within 60’.

  • Obstruction: Lead blocks this power.

Detect Shifting ArchitectureπŸ”—

The wielder can locate shifting walls or rooms up to 10’ distant.

Detect SlopesπŸ”—

The wielder can sense sloped floors within 10’.

Detect TrapsπŸ”—

Up to three times daily, the wielder can sense traps within 10’.

Locate Secret DoorsπŸ”—

Up to three times daily, the wielder can find all secret doors within 10’.

See Invisible ObjectsπŸ”—

The wielder can see invisible or concealed objects up to 20’ distance. This power does not reveal secret doors.