Sensory Powers of Sentient Swordsπ
Each sensory power should be rolled on the table below, with duplicates re-rolled.
Usage frequency: Unless a powerβs description notes otherwise, it may be used without limit.
d100 | Power |
---|---|
01β10 | Detect evil or good |
11β15 | Detect gems |
16β25 | Detect magic |
26β35 | Detect metals |
36β50 | Detect shifting architecture |
51β65 | Detect slopes |
66β75 | Detect traps |
76β85 | Locate secret doors |
86β95 | See invisible objects |
96β99 | Roll an extraordinary power |
00 | Roll twice again on this table |
Detect Evil or Goodπ
The wielder can sense the intention to do evil or good within 20β. (Note: some potentially harmful thingsβe.g., animals, trapsβare not evil.)
Detect Gemsπ
The sword will point in the direction of any gems within 60β.
- Count: The wielder is also informed of the number of gems present.
- Obstruction: Lead blocks this power.
Detect Magicπ
The sword can detect magic up to three times daily within 20β. On command, the magic may be caused to glow.
Detect Metalsπ
The sword will point in the direction of metal of a named type within 60β.
- Obstruction: Lead blocks this power.
Detect Shifting Architectureπ
The wielder can locate shifting walls or rooms up to 10β distant.
Detect Slopesπ
The wielder can sense sloped floors within 10β.
Detect Trapsπ
Up to three times daily, the wielder can sense traps within 10β.
Locate Secret Doorsπ
Up to three times daily, the wielder can find all secret doors within 10β.
See Invisible Objectsπ
The wielder can see invisible or concealed objects up to 20β distance. This power does not reveal secret doors.