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Treasure Types🔗

Rolling Treasure🔗

Each treasure type lists one or more types of coins or items. For each entry in the list:

  1. If a percentage is given, first roll d100 to see whether this item is present.
  2. If a range of values is given (e.g., 1d6 × 1,000cp, 6d6 gems), roll the specified dice to determine the quantity of this item.
  3. For gems, jewelry, and magic items, the procedures for determining the value and properties of the items in the hoard are found in Gems and Jewellery and Magic Items.

Manual Adjustments🔗

If the value of the randomly rolled treasure is significantly above or below the average value of the treasure type, the referee may adjust the results manually.

Average Values🔗

The average results of gems, jewelry, and all coins, excluding magic items (which have no fixed sale value).

Coin Conversion Rates🔗

  • 1pp = 5gp
  • 1gp = 2ep
  • 1gp = 10sp
  • 1gp = 100cp

Hoards: A–O🔗

These treasure types indicate the sum wealth of a large monster or a community of smaller monsters. Such hoards are usually hidden in the monsters’ lair.

Small lairs: Monster listings note the number of individuals found in a lair. If the number rolled is below average and the lair encounter size is at least 1d4, the hoard's treasure amount may be reduced accordingly.

Type A (18,000gp average)🔗

  • 25%: 1d6 × 1,000cp.
  • 30%: 1d6 × 1,000sp.
  • 20%: 1d4 × 1,000ep.
  • 35%: 2d6 × 1,000gp.
  • 25%: 1d2 × 1,000pp.
  • 50%: 6d6 gems.
  • 50%: 6d6 pieces of jewellery.
  • 30%: 3 magic items.

Type B (2,000gp average)🔗

  • 50%: 1d8 × 1,000cp.
  • 25%: 1d6 × 1,000sp.
  • 25%: 1d4 × 1,000ep.
  • 25%: 1d3 × 1,000gp.
  • 25%: 1d6 gems.
  • 25%: 1d6 pieces of jewellery.
  • 10%: 1 magic sword, suit of armor, or weapon.

Type C (1,000gp average)🔗

  • 20%: 1d12 × 1,000cp.
  • 30%: 1d4 × 1,000sp.
  • 10%: 1d4 × 1,000ep.
  • 25%: 1d4 gems.
  • 25%: 1d4 pieces of jewellery.
  • 10%: 2 magic items.

Type D (3,900gp average)🔗

  • 10%: 1d8 × 1,000cp.
  • 15%: 1d12 × 1,000sp.
  • 60%: 1d6 × 1,000gp.
  • 30%: 1d8 gems.
  • 30%: 1d8 pieces of jewellery.
  • 15%: 2 magic items plus 1 potion.

Type E (2,300gp average)🔗

  • 5%: 1d10 × 1,000cp.
  • 30%: 1d12 × 1,000sp.
  • 25%: 1d4 × 1,000ep.
  • 25%: 1d8 × 1,000gp.
  • 10%: 1d10 gems.
  • 10%: 1d10 pieces of jewellery.
  • 25%: 3 magic items plus 1 scroll.

Type F (7,700gp average)🔗

  • 10%: 2d10 × 1,000sp.
  • 20%: 1d8 × 1,000ep.
  • 45%: 1d12 × 1,000gp.
  • 30%: 1d3 × 1,000pp.
  • 20%: 2d12 gems.
  • 10%: 1d12 pieces of jewelry.
  • 30%: 3 magic items (not weapons), plus 1 potion, plus 1 scroll.

Type G (23,000gp average)🔗

  • 50%: 1d4 × 10,000gp.
  • 50%: 1d6 × 1,000pp.
  • 25%: 3d6 gems.
  • 25%: 1d10 pieces of jewellery.
  • 35%: 4 magic items plus 1 scroll.

Type H (60,000gp average)🔗

  • 25%: 3d8 × 1,000cp.
  • 50%: 1d100 × 1,000sp.
  • 50%: 1d4 × 10,000ep.
  • 50%: 1d6 × 10,000gp.
  • 25%: 5d4 × 1,000pp.
  • 50%: 1d100 gems.
  • 50%: 1d4 × 10 pieces of jewellery.
  • 15%: 4 magic items, plus 1 potion, plus 1 scroll.

Type I (11,000gp average)🔗

  • 30%: 1d8 × 1,000pp.
  • 50%: 2d6 gems.
  • 50%: 2d6 pieces of jewellery.
  • 15%: 1 magic item.

Type J (25gp average)🔗

  • 25%: 1d4 × 1,000cp.
  • 10%: 1d3 × 1,000sp.

Type K (180gp average)🔗

  • 30%: 1d6 × 1,000sp.
  • 10%: 1d2 × 1,000ep.

Type L (240gp average)🔗

  • 50%: 1d4 gems.

Type M (50,000gp average)🔗

  • 40%: 2d4 × 1,000gp.
  • 50%: 5d6 × 1,000pp.
  • 55%: 5d4 gems.
  • 45%: 2d6 pieces of jewellery.

Type N (0gp average)🔗

  • 40%: 2d4 potions.

Type O (0gp average)🔗

  • 50%: 1d4 scrolls.

Individual Treasure: P–T🔗

Intelligent monsters: Each individual carries this much treasure.

Unintelligent monsters: The treasure is loot from the bodies of the monsters’ victims.

Type P (0.1gp average)🔗

  • 3d8cp.

Type Q (1gp average)🔗

  • 3d6sp.

Type R (3gp average)🔗

  • 2d6ep.

Type S (5gp average)🔗

  • 2d4gp.

Type T (17gp average)🔗

  • 1d6pp.

Group Treasure: U–V🔗

Intelligent monsters: The group carries this much treasure between them.

Unintelligent monsters: The treasure is loot from the bodies of the monsters’ victims.

Type U (160gp average)🔗

  • 10%: 1d100cp.
  • 10%: 1d100sp.
  • 5%: 1d100gp.
  • 5%: 1d4 gems.
  • 5%: 1d4 pieces of jewellery.
  • 2%: 1 magic item.

Type V (330gp average)🔗

  • 10%: 1d100sp.
  • 5%: 1d100ep.
  • 10%: 1d100gp.
  • 5%: 1d100pp.
  • 10%: 1d4 gems.
  • 10%: 1d4 pieces of jewellery.
  • 5%: 1 magic item.