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Armor and ShieldsπŸ”—

B: d4 X: d% Item
1 01–15 Armor +1
2 16–25 Armor +1, Shield +1
26–27 Armor +1, Shield +2
28 Armor +1, Shield +3
29–33 Armor +2
34–36 Armor +2, Shield +1
37–41 Armor +2, Shield +2
42 Armor +2, Shield +3
43–45 Armor +3
46 Armor +3, Shield +1
47 Armor +3, Shield +2
48 Armor +3, Shield +3
49–51 Cursed Armor -1
52–53 Cursed Armor -2
54 Cursed Armor -2 with Shield +1
3 55–56 Cursed Armor, AC 9 [10]
57–62 Cursed Shield -2
63–65 Cursed Shield, AC 9 [10]
4 66–85 Shield +1
86–95 Shield +2
96–00 Shield +3

B: Basic characters (levels 1–3) X: Expert characters (level 4+)

Usage: Per normal class restrictions.

Cursed Armor and ShieldsπŸ”—

AC penalty: Some types of cursed armor specify an Armor Class penalty. This modifier worsens the wearer’s Armor Class score. For example, a cursed suit of chainmail -1 grants a base Armor Class of 6 [13], one point worse than the AC 5 [14] of non-magical chainmail.

AC 9 [10]: Some types of cursed armor give the wearer a base Armor Class of 9 [10] (before modifiers due to Dexterity).

Testing: All types of tests indicate that a cursed shield or suit of armor is enchanted with a +1 bonus. It is only when the armor is used in deadly combat that the curse is revealed.

Removing: Once a cursed shield or suit of armor has been used, the character comes under the curse and cannot discard the item. It can only be removed with magic.

Enchanted Armor and ShieldsπŸ”—

AC bonus: Enchanted armor and shields specify a protective bonus that improves the wearer’s Armor Class score. For example, a suit of chainmail +1 grants a base Armor Class of 4 [15], one point better than the AC 5 [14] of non-magical chainmail.

Weight: If using the optional rules for detailed encumbrance (see Encumbrance), the enchanted armor’s encumbrance value is 50% less than that of normal armor.

Type of ArmorπŸ”—

The referee may choose the type of armor in a treasure hoard or may roll on the following table:

d8 Type of Armor
1–2 Leather
3–6 Chainmail
7–8 Plate mail