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Potions🔗

B: d8 X: d% Potion
01–03 Clairaudience
04–07 Clairvoyance
08–10 Control Animal
11–13 Control Dragon
14–16 Control Giant
17–19 Control Human
20–22 Control Plant
23–25 Control Undead
26–32 Delusion
1 33–35 Diminution
2 36–39 ESP
40–43 Fire Resistance
44–47 Flying
3 48–51 Gaseous Form
52–55 Giant Strength
4 56–59 Growth
5 60–63 Healing
64–68 Heroism
6 69–72 Invisibility
73–76 Invulnerability
7 77–80 Levitation
81–84 Longevity
8 85–86 Poison
87–89 Polymorph Self
90–97 Speed
98–00 Treasure Finding

B: Basic characters (levels 1–3) X: Expert characters (level 4+)

Usage: All characters (unless noted).

Identifying: A potion may be identified by sipping a small amount. It is difficult to identify potions purely by smell or taste, as even potions with the same effect are different.

Drinking: Drinking a full dose of a potion takes one round

Duration: The magical effect of a full dose of a potion lasts for 1d6+6 turns. The referee should roll for and track this duration and keep the player from knowing how long the potion will last.

Mixing Potions🔗

Drinking a potion while already under the effects of another potion is dangerous:

  • Sickness: The character is completely disabled for 3 turns due to sickness.
  • Cancellation: The effects of both potions are canceled.

This rule does not apply to potions with instantaneous or permanent duration.