Potions🔗
B: d8 | X: d% | Potion |
---|---|---|
01–03 | Clairaudience | |
04–07 | Clairvoyance | |
08–10 | Control Animal | |
11–13 | Control Dragon | |
14–16 | Control Giant | |
17–19 | Control Human | |
20–22 | Control Plant | |
23–25 | Control Undead | |
26–32 | Delusion | |
1 | 33–35 | Diminution |
2 | 36–39 | ESP |
40–43 | Fire Resistance | |
44–47 | Flying | |
3 | 48–51 | Gaseous Form |
52–55 | Giant Strength | |
4 | 56–59 | Growth |
5 | 60–63 | Healing |
64–68 | Heroism | |
6 | 69–72 | Invisibility |
73–76 | Invulnerability | |
7 | 77–80 | Levitation |
81–84 | Longevity | |
8 | 85–86 | Poison |
87–89 | Polymorph Self | |
90–97 | Speed | |
98–00 | Treasure Finding |
B: Basic characters (levels 1–3) X: Expert characters (level 4+)
Usage: All characters (unless noted).
Identifying: A potion may be identified by sipping a small amount. It is difficult to identify potions purely by smell or taste, as even potions with the same effect are different.
Drinking: Drinking a full dose of a potion takes one round
Duration: The magical effect of a full dose of a potion lasts for 1d6+6 turns. The referee should roll for and track this duration and keep the player from knowing how long the potion will last.
Mixing Potions🔗
Drinking a potion while already under the effects of another potion is dangerous:
- Sickness: The character is completely disabled for 3 turns due to sickness.
- Cancellation: The effects of both potions are canceled.
This rule does not apply to potions with instantaneous or permanent duration.