Ringsπ
B: d6 | X: d% | Ring |
---|---|---|
1 | 01β05 | Control Animals |
06β10 | Control Humans | |
11β16 | Control Plants | |
17β26 | Delusion | |
27β29 | Djinni Summoning | |
2 | 30β39 | Fire Resistance |
3 | 40β50 | Invisibility |
51β55 | Protection +1, 5β radius | |
4 | 56β70 | Protection +1 |
71β72 | Regeneration | |
73β74 | Spell Storing | |
75β80 | Spell Turning | |
81β82 | Telekinesis | |
5 | 83β88 | Water Walking |
6 | 89β94 | Weakness |
95β96 | Wishes, 1β2 | |
97 | Wishes, 1β3 | |
98 | Wishes, 2β4 | |
99β00 | X-Ray Vision |
B: Basic characters (levels 1β3) X: Expert characters (level 4+)
Usage: All characters (unless noted).
Activating: A ringβs magical effect is activated by placing it on a finger or thumb. Unless noted otherwise, a magical ringβs effect is continuously active and ends if the ring is removed.
Multiple rings: A character can wear two magic ringsβone on each hand. If more are worn, their magical effects do not function.
Cursed rings: Cannot be βdeactivatedβ by wearing more magical rings.