Rods, Staves, Wandsπ
B: d6 | X: d% | Item |
---|---|---|
1 | 01β08 | Rod of Cancellation |
09β11 | Staff of Commanding | |
2 | 12β21 | Staff of Healing |
22β23 | Staff of Power | |
3 | 24β28 | Staff of Snakes |
29β31 | Staff of Striking | |
32β34 | Staff of Withering | |
35 | Staff of Wizardry | |
36β40 | Wand of Cold | |
4 | 41β45 | Wand of Enemy Detection |
46β50 | Wand of Fear | |
51β55 | Wand of Fire Balls | |
56β60 | Wand of Illusion | |
61β65 | Wand of Lightning Bolts | |
5 | 66β70 | Wand of Magic Detection |
71β75 | Wand of Metal Detection | |
76β80 | Wand of Negation | |
6 | 81β85 | Wand of Paralysation |
86β90 | Wand of Polymorph | |
91β95 | Wand of Secret Door Detection | |
96β00 | Wand of Trap Detection |
B: Basic characters (levels 1β3) X: Expert characters (level 4+)
Chargesπ
Rods, staves, and wands have limited uses called βcharges.β
Number of charges: The number of charges in an item when discovered is determined by the referee and depends on the type of the item. Characters can't discover the number of charges in an item.
Usage: Each item used takes one round and consumes one charge.
Consuming the last charge: The item loses its magical potency.
Recharging: This is not possible.
Rodsπ
Usage: All characters (unless noted).
Dimensions: Thin, 3β long.
Charges: Unless noted, magic rods contain 1d10 charges when found.
Stavesπ
Usage: Spell casters. Some staves may only be used by either arcane or divine spell casters (this is noted in the itemβs description).
Dimensions: 2β thick, 6β long.
Charges: Unless noted, magic staves contain 3d10 charges when found.
Staves in Meleeπ
Although magic-users are generally only allowed to use daggers in combat, they can use the staff of power, striking, and wizardry in melee.
Wandsπ
Usage: Arcane spell casters.
Dimensions: Thin, 1Β½β long.
Charges: Unless noted, magic wands contain 2d10 charges when found.