Ring of Spell Storing🔗
Stores a number of magical spells that the wearer can release on command.
- Capacity: The ring contains 1d6 spells. (The spells can be triggered and recharged but cannot be changed.)
- Type of magic: There is a 20% chance of divine spells; otherwise, they are arcane spells.
- Knowledge: The wearer of the ring knows which spells it contains.
- Triggering: The ring's wearer can trigger the spells at will (up to one spell per round).
- Caster level: For spells whose effects vary by the caster's level, the ring's wearer is treated as a caster of the lowest level required to cast the spell.
- Recharging: Once a spell is triggered, it may not be reused until it is recharged—the expired spell must be cast directly onto the ring.